![]() ![]() He needs Crash to collect 25 Slave Crystals scattered through the islands and aboard his space headquarters so he can contain the energy of the planetary alignment and save Earth. His solution to the crisis lies in crystals: In the aftermath of the original game, he discovered the Master Crystal, but that alone will not be enough. All the planets in the solar system will align soon, and, according to Cortex, create enough energy to tear the world apart. ![]() Neo Cortex, the Big Bad of the previous game, turns to Crash for help in an effort to prevent the planet Earth from facing certain doom. So, I only recommend you to do this CB2 set, if you are a big fan of the marsupial or simply have no other motivation to play.ĭon't get me wrong, constructive criticism serves to improve yourself, and having mastered this set, I see that I have the right to praise and criticize.Crash Bandicoot 2: Cortex Strikes Back is the second installment in the Crash Bandicoot series, and the second PS1 Crash game overall. The idea wasn't bad, but it was poorly executed.įinally, one thing I say, there are achievements, and there is "playing by someone's rules" this set is nothing more than that second option, since the CB3 set that I mastered also suffered a lot, but they were achievements of content already included in the game. I thought it would be worse and had fun even in several, but still without purpose since few glitches and getting 2 A-A masks before level, it completely changes the experience. The problem is that CB2 was not made for such mechanics, the levels are much bigger than CB1 to break all the boxes without dying, the time challenges, you see. The achievements of passing the two stages in the dark are completely pointless, I don't see "hardcore" doing that, I see a waste of time, it's like dying about 80 times to memorize or watch a video of the level under normal circumstances.įinal opinion: It seems that the author wanted to make a mix of CB1 and CB3 in CB2. Negative points: The challenge of breaking all the boxes without dying in all the phases is overwhelming, since a little carelessness and you are forced to reset, depending on the cases, losing hours. A good reason to play CB2 when seen as motivation. Positives of this set: Time challenges are a cool variant, a well-added and fair mode. Just sucks that it's brought down by those gem achievements. Overall, an alright set for a childhood favorite of mine. Time trial achievements were actually a really nice addition! Never had much trouble with them aside from a few stages, and the times were pretty generous. It was still slow and tedious, but I guess it's better than the alternative. I did get a bit resourceful and had a video of the stage I was playing going at the same time, switching between the two as I progressed. The darkness achievements on their own felt very luck-based and not fun at all. (This is further exacerbated when doing the secret warp room stages, where failure after the first checkpoint means spending a minute or two just to get back to where you were.) ![]() There's a good reason why we didn't see this past the first game. If anything, it just made for an annoying, exhausting slog to get through. ![]() No death requirement for the gems didn't really add much to the set. Definitely have some thoughts on this one: Finally mastered this after 13 long hours. ![]()
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